Archive for the 'Digital Living' Category

Sep 13 2013

Axure Workshop Recap

Update 9/13: Added link to recording.

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Last night, Oscar Yépez taught a great introduction to Axure! We downloaded our own copy of Axure onto our laptops and learned how to create an interactive wireframe of an iPhone app. This included how to add objects, images, and actions to make the wireframe come alive. Also, Oscar showed how to effectively create wireframes through the use of master objects and dynamic panels.

For those of you who couldn’t make it, here is the link to the recording!

If you attended the workshop, we are looking for feedback for those who participated. Feel free to leave a comment on the blog or the Facebook page on what you thought of the workshop!

Special thanks to Oscar for providing HFIDers with a new UX skill!

 

Oscar shows HFIDers how to create an action in a wireframe

Oscar shows HFIDers how to create an action in a wireframe


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Sep 03 2013

HFIDO Axure Workshop 9/12 – Rescheduled

Published by under Academics,Events,Software,Workshops

Update (9/10):

* The room has been changed to Smith 223

* For local students, there will be mixed sandwiches, cheese, fruit.

* Remote students: Here is the Centra link: https://online.bentley.edu:443/GA/main/000000e426a3000001408794fedd82e8
(Instructions: You need Centra installed on your computer and will be asked for an e-mail address and profile information – to log in. You should still choose “launch on desktop” as with the classes in order to see a video window. )

* Everyone will need to install Axure on their laptops BEFORE the session (or look on with somebody else). If you want to get the free student version, it might take a day or two for them to verify your student status before giving you a license key.

* You can also just download the 30 day trial.

* It is useful if you open up Axure and look around before the session (but not required).
– Here is some background info about prototyping in Axure: http://mobile.smashingmagazine.com/2012/08/17/mobile-prototyping-axure-rp/

 

Update (9/4): Please note that the workshop has been rescheduled for September 12 @ 7:30PM EDT.

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HFID graduate Oscar Yépez, who “lives and dies in Axure” at his UX designer job at Intralinks, will lead a 2-hour beginner workshop on essential skills with Axure. Axure is one wireframing tool widely used in the UX field and the MSHFID program.

Note: If you are a student with at least a 3.0 GPA, you can get a free Axure RP Pro license!

  • Date: September 12, 2013
  • Time: 7:30PM – 9:30PM EDT
  • Place: Smith 223 and Centra

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May 30 2013

The Real-Life UX Design Process

“We all know basic tenets of user-centered design. We recognize different research methods, the prototyping stage, as well as the process of documenting techniques in our rich methodological environment. The question you probably often ask yourself, though, is how it all works in practice?” Read the entire article on Smashing Magazine.

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May 28 2013

Structured Content, Shifting Context

Published by under Digital Living,Resources

“Mobile versions of sites aren’t wrong, per se. But they often force us to make decisions about content based on assumption, rather than knowledge. Assumptions like “mobile users are on the go,” something countless couch-lounging couples ending a debate via Wikipedia would heartily disagree with.” See more from Sara Wachter-Boettcher.

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May 21 2013

Usability, UX, & UI Guidelines from Big Companies

“Guidelines are considered to be the best resource that designers and developer can use to ensure that the applications and websites they produce are usable. Operating systems, devices, and development environments are very specific in nature. Because of this, their manufacturers have devised their own set of usability, UX, and UI guidelines.” View the full article on Usability Geek.

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May 14 2013

13 Free Design Tools for Visual Marketers

“Good news, everyone! There are plenty of free and easy-to-use tools out there that can make you look like a master designer! This post will break down 13 of our favorites so you too can create visuals and images that make your marketing pop. Get ready to create visualizations, banners, infographics, the whole nine yards like a total pro.” Read more on HubSpot.

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May 09 2013

Apple’s 6 Simple Rules for Designing Apps

Published by under Gadgets,Interfaces

“Among iOS developers, the day that you finally submit your app for Apple’s approval can be a tense one. Even when you’ve seemingly followed the guidelines, polished the code and passed every field test, Apple can still reject your app for almost any reason.” Learn more at Mashable.

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May 02 2013

Retiring the Portfolio Screenshot

“As designers and developers, we spend a great deal of time and effort getting a project just right for a client, yet often we don’t do it justice when we display the extent of our involvement and the various component parts that go into the whole thing. So many personal and agency portfolios simply display a couple of screen grabs of a project along with a few hazy bullet points saying things like “HTML & CSS”; or “WordPress CMS development.” These tell us very little about the effort that’s gone into a project and aren’t really very helpful to visitors who might be looking to your portfolio with a view to working with you on a project.” Read the full story at Smashing Magazine.

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Apr 30 2013

Facilitating Great Design

“Today’s web design professionals practice any mix of graphic design, information architecture, user interface design, usability testing, user research, and front-end or back-end development skills. The value of the modern web design professional is not those disciplines, however, but the ability to combine them to solve real problems, especially as a group. Effective group work requires structured, strategic meetings, and good facilitation provides that structure.” See the full piece at A List Apart.

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Apr 25 2013

Developing Tools to Create Semantic Web Content

“The Semantic Web is a movement that aims to add value and utility to online information by structuring data in a way that both computers and humans can understand. The goal: computer systems that can understand and infer meaning – for instance, a computer system that knows the difference between an “organ” that is a musical instrument, and an “organ” that lives inside your body. Services like Siri, Wolfram Alpha, and Knowledge Graph have shown us what it’s like to consume content on the Semantic Web. But what if your business wants to create Semantic Web content?” View the full article on The Globe and Mail.

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Apr 16 2013

Responsive Design: Content to Development

“The concept of responsive design—the practice of creating digital experiences that adapt to seamlessly deliver content suited to the device context of the user’s operating system, screen size, or orientation—has been around for quite some time. For a variety of reasons, more companies are now giving responsive design serious consideration. The implications of moving to a responsive approach of creating adaptable designs can seem overwhelming, but the benefits can be significant.” Read the complete article at UX Magazine.

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Apr 09 2013

Social Media is Part of the User Experience

Published by under Digital Living,Resources

“In my opinion, social media is very much our concern. That is because social media is firmly a part of the user’s experience, and we are user experience designers. The user experience does not occur within a single channel (such as a website or Facebook page). Users move between multiple channels and so all of these channels need to be designed as one consistent user experience.” Read the complete article at Smashing Magazine.

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Apr 04 2013

Enterprise Content Strategy Comes Down to Governance and Workflow

“In content strategy, content governance is a broad term that can apply to everything from workflows to style guides. The problem that arises with such a varied theoretical understanding of the term is that it is often talked about at the tactical level instead of at the strategic one. Meaning, content owners may be provided with governance documents to delineate how a content asset moves through the pipeline from ideation to publication, but it rarely leverages the organizational chart in a way that involves decision-makers at the higher levels. Content simply can’t be an organization’s biggest asset if the buy-in isn’t there to appreciate its value.” Learn more at Follow the UX Leader.

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Mar 28 2013

Practical Content Strategy, Part 2: Tools

Published by under Digital Living

The approach, roles and theory of content strategy is one thing; actually doing the work is another. Here are a list of tools that you can use to approach content strategically, as well as some ideas for new ones. – Read more about it at UX Booth

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Mar 26 2013

This Tool Will Archive Your Entire Online Life

For more than a year, a trio of former Flickr employees have been working to solve these issues by building a tool that would give users a way to back up all their real-time updates, check-ins and photos shared on social networks for posterity and make it easier to search through these posts at a later date. The resulting service, fittingly called Recollect, launched in public beta earlier this week. – Read more about it at Mashable

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Mar 21 2013

Practical Content Strategy, Part 1: Roles and Approaches

Published by under Digital Living

Since the inception of the term, there has been an abundance of writing on content strategy, most of it concerned with defining “content” and “strategy,” as well as trying to justify their pairing. Yet content strategy has been in use much longer than the title itself. Although the name may be newly coined, it is, at its core, business consulting and editorial strategy with a focus on interactive (read: web-based) content. – Read more about it at UX Booth

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Mar 19 2013

Mobile Input Methods

Published by under Digital Living

I often say that desktop computing—and especially the desktop Web—made the practice of interaction design lazy, by promulgating assumptions that are not always true outside of this narrow domain. With the massive scale of mobile device usage, most of these assumptions are becoming a bit of a problem. – Read more about it – Read more about it at UX Matters

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Mar 07 2013

It’s all about the experience!

What today’s end-users want are deeper experiences for fulfilment, both online and offline. The role of a business now is to orchestrate such experiences for its customers, in such a way that the memory itself becomes part of the product – the “experience”. – Read the full article at Hyper Island

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Mar 05 2013

75 Digital Media Resources You May Have Missed

In case you had a busy few days and haven’t had time to follow along, we’ve rounded up our most useful articles from the past week. Aside from some killer gift ideas, you’ll also find hands-on social media advice concerning recent updates to Facebook‘s mobile app, Instagram and Pinterest, not to mention digital business and marketing advice. – Read more about it on Mashable.

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Feb 19 2013

Google’s Project Glass: Inside The Prototyping

“At Google X, the company’s now-not-so-top-secret R&D lab, engineers and neuroscientists and artificial-intelligence experts dream up a future without the pressure of market deadlines: driverless cars, robots, space elevators. But for lead product manager Steve Lee, his X pursuits are anything but an exercise in the fantastical: Project Glass, the futuristic eyeware he’s developing with an interactive heads-up display, might just hit market in the near future alongside products like Gmail and Android.” Read the full story on Fast Co. Design.

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