Nov
15
2012
“Since the early days of GUIs, the scrollbar has provided a way for users to navigate around an object that’s too large to fit within a window. However, over the past few years, users have been given other ways to scroll: mice with scrollwheels, laptop trackpads with scrolling capabilities, and a new set of gestures for mobile devices and tablets. With this reduction of the role of scrollbars, it’s important for designers to be conscious of the scrollbar’s benefits and drawbacks, and to know how to replace it with other elements that have similar benefits.”
Read the full article on UX Magazine.
Nov
13
2012
“Touch interaction has become practically ubiquitous in developed markets, and that has changed users’ expectations and the way UX practitioners think about human–computer interaction (HCI). Now, touch-free gestures and Natural Language Interaction (NLI) are bleeding into the computing mainstream the way touch did years ago. These will again disrupt UX, from the heuristics that guide us, to our design patterns and deliverables.” Read the full article on UX Magazine.
Nov
08
2012
“Buttons are hardly newfangled or glamorous; they’re just an ordinary, every-day element of interaction design. Despite this, because buttons are a vital element in creating a smooth conversational flow in Web, form, and survey experiences, it’s worth paying attention to these basic best practices for buttons.” Read the full article on UXmatters.
Nov
06
2012
“The first meeting is about getting to know each other and seeing whether you are really interested in the product that a team is developing. Is there is a good fit? The second meeting is about getting to know more people on the team, seeing whether there is receptiveness to your approach, and planning how to take a project forward with more intelligence. Test your hypothesis for how you can best to do additional work together.” Read the full article on UXmatters.