May
30
2013
“We all know basic tenets of user-centered design. We recognize different research methods, the prototyping stage, as well as the process of documenting techniques in our rich methodological environment. The question you probably often ask yourself, though, is how it all works in practice?” Read the entire article on Smashing Magazine.
May
28
2013
“Mobile versions of sites aren’t wrong, per se. But they often force us to make decisions about content based on assumption, rather than knowledge. Assumptions like “mobile users are on the go,” something countless couch-lounging couples ending a debate via Wikipedia would heartily disagree with.” See more from Sara Wachter-Boettcher.
May
23
2013
“When users land on your website, they typically read the content available. Then, the next thing that they will do is to try and familiarize themselves with your website. Most of the time this involves looking for navigation.” Read the full story on Smashing Magazine.
May
21
2013
“Guidelines are considered to be the best resource that designers and developer can use to ensure that the applications and websites they produce are usable. Operating systems, devices, and development environments are very specific in nature. Because of this, their manufacturers have devised their own set of usability, UX, and UI guidelines.” View the full article on Usability Geek.