Archive for October, 2010

Oct 30 2010

Senior Usability Specialist @ MathWorks in Natick

Published by under Job Postings

Job Summary

You will be responsible for leading user-centered design activities related to several MathWorks internal web applications. You will work with teams to understand their projects’ user-centered design requirements, and then develop creative solutions for meeting those needs. Continue Reading »

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Oct 29 2010

Ethnographer-Scientific Research Position

Published by under Job Postings

Location: Shelton, CT
Employer: Pitney Bowes
Term: Full time
How to apply: http://www.pb.com/careers using position number 103291

We currently have an opening for a social scientist with expertise in the anthropology of work, ethnographic research, and data analysis and synthesis. If you are a highly motivated researcher who can apply qualitative data to business design and development, we would like to hear from you.

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Oct 29 2010

Typing Errur? Your Fingers Know Even When Your Brain Doesn’t

Published by under Psychology

Read this intriguing story on NPR’s science blog about the mind-body connection. There’s a lesson in here for usability, I just can’t put my finger on it.

Here’s an excerpt:

Type “the quick brown fox jumps over the lazy dog” a few times and you’ll probably see at least one letter on screen you didn’t expect.

That’s when your conscious brain says, “Oops!”

But it turns out an unconscious part of your brain already knows you screwed up, say researchers from Vanderbilt University. They offer evidence for this in a study just out in the journal Science

Read the entire article here.

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Oct 27 2010

Steampunk, a Different Kind of Interface Design

Published by under Gadgets,Interfaces

Steampunk Workshop's Typomatic is an example of some of the keyboards on display at the exhibit.

Form, Function, and Corsets at the Museum of Industry and Innovation

Take a break from your studies and check out creations like Victorian-styled iPod accessories, digital photo frames, and old-school manual keyboards (think clunky typewriter keyboards) outfitted with USB cables. What appear to be gimmicky fantasies are all working gadgets that mix craftsmanship, wood and brass materials, and modern technologies.

The exhibit is small: you can see everything in about an hour and still have time to read all of the informational placards. You could probably even squeeze in a round of pinball on the winning entry. In addition to the gadgets, the hall features period costumes (hence, corsets) and steampunk-related media such as movie posters, books, and advertisements. Anyone who loves gadgets, history, science fiction, or woodwork would enjoy this delightful show.

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